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Assets from video production

I was responsible for:
- modeling high and low poly assets;
- unique and procedural texturing;
- light setup or tunning;
- shading
- animation and cache assemble in the current scene
- rendering for further compositing

In fact, there was a scene in Maya for Arnold rendering pipeline

Setup_1

Setup_1

Setup_2

Setup_2

Funny GIF

Funny GIF